Compare any two graphics cards:
GeForce GTX 1080 vs GeForce RTX 4070 Ti
IntroThe GeForce GTX 1080 uses a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X RAM is set to run at a frequency of 1251 MHz on this particular card. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.Compare those specs to the GeForce RTX 4070 Ti, which uses a 4 nm design. nVidia has clocked the core speed at 2310 MHz. The GDDR6X memory is set to run at a frequency of 1313 MHz on this particular card. It features 7680 SPUs along with 240 Texture Address Units and 80 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 4070 Ti should theoretically be a lot superior to the GeForce GTX 1080 in general. (explain)
Texel RateThe GeForce RTX 4070 Ti will be a lot (approximately 116%) faster with regards to texture filtering than the GeForce GTX 1080. (explain)
Pixel RateThe GeForce RTX 4070 Ti is much (about 80%) more effective at full screen anti-aliasing than the GeForce GTX 1080, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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