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GeForce GTS 250 1GB vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTS 250 1GB makes use of a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 RAM works at a speed of 1100 MHz on this particular model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 3870 X2 1GB, which features a GPU core clock speed of 825 MHz, and 1024 MB of GDDR4 memory running at 1126 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 1GB should theoretically be a lot faster than the GeForce GTS 250 1GB in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 73728 (105%)

Texel Rate

The GeForce GTS 250 1GB should be quite a bit (about 79%) more effective at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 20832 (79%)

Pixel Rate

The Radeon HD 3870 X2 1GB should be much (about 124%) better at full screen anti-aliasing than the GeForce GTS 250 1GB, and will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 14592 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 1GB

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 1GB Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 3, 2009 Jan 28, 2008
Code Name G92a/b R680
Memory 1024 MB 1024 MB (x2)
Core Speed 738 MHz 825 MHz (x2)
Memory Speed 2200 MHz 2252 MHz (x2)
Power (Max TDP) 145 watts (Unknown) watts
Bandwidth 70400 MB/sec 144128 MB/sec
Texel Rate 47232 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 128 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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