Compare any two graphics cards:
VS

GeForce GTX 1050 3GB vs Radeon RX 7900 XTX

Intro

The GeForce GTX 1050 3GB uses a 14 nm design. nVidia has set the core speed at 1392 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific model. It features 768 SPUs as well as 48 Texture Address Units and 24 Rasterization Operator Units.

Compare all that to the Radeon RX 7900 XTX, which comes with a GPU core clock speed of 1855 MHz, and 24576 MB of GDDR6 memory running at 2500 MHz through a 384-bit bus. It also is comprised of 6144 Stream Processors, 384 TAUs, and 192 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
Radeon RX 7900 XTX 355 Watts
Difference: 280 Watts (373%)

Memory Bandwidth

The Radeon RX 7900 XTX should theoretically be much faster than the GeForce GTX 1050 3GB in general. (explain)

Radeon RX 7900 XTX 983040 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 897024 (1043%)

Texel Rate

The Radeon RX 7900 XTX is quite a bit (more or less 966%) faster with regards to anisotropic filtering than the GeForce GTX 1050 3GB. (explain)

Radeon RX 7900 XTX 712320 Mtexels/sec
GeForce GTX 1050 3GB 66816 Mtexels/sec
Difference: 645504 (966%)

Pixel Rate

The Radeon RX 7900 XTX will be a lot (approximately 966%) faster with regards to anti-aliasing than the GeForce GTX 1050 3GB, and also will be capable of handling higher resolutions better. (explain)

Radeon RX 7900 XTX 356160 Mpixels/sec
GeForce GTX 1050 3GB 33408 Mpixels/sec
Difference: 322752 (966%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon RX 7900 XTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 3GB Radeon RX 7900 XTX
Manufacturer nVidia AMD
Year May 2018 December 2022
Code Name GP107 Navi 31 XTX
Memory 3072 MB 24576 MB
Core Speed 1392 MHz 1855 MHz
Memory Speed 7000 MHz 5000 GB/s
Power (Max TDP) 75 watts 355 watts
Bandwidth 86016 MB/sec 983040 MB/sec
Texel Rate 66816 Mtexels/sec 712320 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 356160 Mpixels/sec
Unified Shaders 768 6144
Texture Mapping Units 48 384
Render Output Units 24 192
Bus Type GDDR5 GDDR6
Bus Width 96-bit 384-bit
Fab Process 14 nm 5 nm
Transistors 3300 million 57700 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon RX 7900 XTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield