Compare any two graphics cards:
GeForce RTX 4080 vs Radeon RX 6650 XT
IntroThe GeForce RTX 4080 makes use of a 4 nm design. nVidia has clocked the core frequency at 2205 MHz. The GDDR6X memory runs at a speed of 1400 MHz on this model. It features 9728 SPUs as well as 304 Texture Address Units and 112 Rasterization Operator Units.Compare all of that to the Radeon RX 6650 XT, which features a clock speed of 2055 MHz and a GDDR6 memory speed of 2190 MHz. It also makes use of a 128-bit bus, and uses a 7 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 4080 should perform quite a bit faster than the Radeon RX 6650 XT overall. (explain)
Texel RateThe GeForce RTX 4080 will be quite a bit (more or less 155%) better at texture filtering than the Radeon RX 6650 XT. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 4080 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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