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Radeon HD 3870 X2 512MB vs Radeon HD 4870 2GB

Intro

The Radeon HD 3870 X2 512MB comes with a GPU core speed of 825 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 2GB, which features a GPU core clock speed of 750 MHz, and 2048 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The Radeon HD 4870 2GB should be a bit (about 14%) more effective at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

Radeon HD 4870 2GB 30000 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 3600 (14%)

Pixel Rate

The Radeon HD 3870 X2 512MB is quite a bit (more or less 120%) faster with regards to AA than the Radeon HD 4870 2GB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 4870 2GB 12000 Mpixels/sec
Difference: 14400 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon HD 4870 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 4870 2GB
Manufacturer AMD AMD
Year Jan 28, 2008 Jun 25, 2008
Code Name R680 RV770 XT
Memory 512 MB (x2) 2048 MB
Core Speed 825 MHz (x2) 750 MHz
Memory Speed 1800 MHz (x2) 3600 MHz
Power (Max TDP) (Unknown) watts 150 watts
Bandwidth 115200 MB/sec 115200 MB/sec
Texel Rate 26400 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 320(64x5) (x2) 800(160x5)
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 4870 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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