Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 1630
IntroThe GeForce 8800 GTX comes with a core clock speed of 575 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 384-bit bus, and makes use of a 90 nm design. It is made up of 128 SPUs, 64 TAUs, and 24 Raster Operation Units.Compare those specs to the GeForce GTX 1630, which features a core clock frequency of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 64-bit bus, and makes use of a 12 nm design. It is made up of 512 SPUs, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1630 should perform a little bit faster than the GeForce 8800 GTX overall. (explain)
Texel RateThe GeForce GTX 1630 should be a lot (about 51%) faster with regards to texture filtering than the GeForce 8800 GTX. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1630 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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