Compare any two graphics cards:
VS

GeForce GTX 1630 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 1630 makes use of a 12 nm design. nVidia has set the core frequency at 1740 MHz. The GDDR6 memory works at a speed of 1500 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 3870 X2 1GB, which uses a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR4 memory is set to run at a speed of 1126 MHz on this model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Radeon HD 3870 X2 1GB should perform much faster than the GeForce GTX 1630 overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 45824 (47%)

Texel Rate

The GeForce GTX 1630 is quite a bit (approximately 111%) more effective at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 1630 55680 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 29280 (111%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1630 is superior to the Radeon HD 3870 X2 1GB, but it probably won't make a huge difference. (explain)

GeForce GTX 1630 27840 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 1440 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year June 2022 Jan 28, 2008
Code Name TU117 R680
Memory 4096 MB 1024 MB (x2)
Core Speed 1740 MHz 825 MHz (x2)
Memory Speed 1500 GB/s 1126 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 98304 MB/sec 144128 MB/sec
Texel Rate 55680 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 512 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR6 GDDR4
Bus Width 64-bit 256-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million (Unknown) million
Bus PCIe 4.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield