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GeForce GTX 1630 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 1630 comes with a GPU clock speed of 1740 MHz, and the 4096 MB of GDDR6 memory runs at 1500 MHz through a 64-bit bus. It also features 512 Stream Processors, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which features a GPU core clock speed of 625 MHz, and 1024 MB of GDDR3 RAM set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB, in theory, should be a lot faster than the GeForce GTX 1630 overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 28800 (29%)

Texel Rate

The GeForce GTX 1630 will be a bit (approximately 11%) faster with regards to AF than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 1630 55680 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 5680 (11%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1630 is a better choice, by far. (explain)

GeForce GTX 1630 27840 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 7840 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year June 2022 Nov 7, 2008
Code Name TU117 R700
Memory 4096 MB 1024 MB (x2)
Core Speed 1740 MHz 625 MHz (x2)
Memory Speed 1500 GB/s 993 MHz (x2)
Power (Max TDP) 75 watts 250 watts
Bandwidth 98304 MB/sec 127104 MB/sec
Texel Rate 55680 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 512 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR6 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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