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GeForce GTX 1630 vs Radeon HD 5970

Intro

The GeForce GTX 1630 features a clock frequency of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 64-bit bus, and uses a 12 nm design. It features 512 SPUs, 32 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 5970, which uses a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this card. It features 1600 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
Radeon HD 5970 294 Watts
Difference: 219 Watts (292%)

Memory Bandwidth

The Radeon HD 5970 should theoretically be much faster than the GeForce GTX 1630 overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 157696 (160%)

Texel Rate

The Radeon HD 5970 is much (approximately 317%) faster with regards to anisotropic filtering than the GeForce GTX 1630. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 176320 (317%)

Pixel Rate

The Radeon HD 5970 is quite a bit (about 233%) better at full screen anti-aliasing than the GeForce GTX 1630, and also will be capable of handling higher resolutions more effectively. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 64960 (233%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Radeon HD 5970
Manufacturer nVidia AMD
Year June 2022 November 2009
Code Name TU117 Hemlock XT
Memory 4096 MB 1024 MB (x2)
Core Speed 1740 MHz 725 MHz (x2)
Memory Speed 1500 GB/s 4000 MHz (x2)
Power (Max TDP) 75 watts 294 watts
Bandwidth 98304 MB/sec 256000 MB/sec
Texel Rate 55680 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 512 1600 (x2)
Texture Mapping Units 32 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR6 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 12 nm 40 nm
Transistors 4700 million 2154 million
Bus PCIe 4.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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