Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 660 Ti
IntroThe GeForce GTX 1630 uses a 12 nm design. nVidia has set the core speed at 1740 MHz. The GDDR6 memory works at a speed of 1500 MHz on this specific model. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.Compare that to the GeForce GTX 660 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory works at a speed of 1500 MHz on this model. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 660 Ti should be quite a bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe GeForce GTX 660 Ti is a lot (more or less 84%) more effective at AF than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 1630 should be much (approximately 27%) more effective at anti-aliasing than the GeForce GTX 660 Ti, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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