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GeForce GTX 295 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 295 has clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR3 memory works at a speed of 900 MHz on this particular card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 295 should in theory perform much faster than the Radeon HD 3870 X2 512MB in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 108576 (94%)

Texel Rate

The GeForce GTX 295 is much (approximately 249%) faster with regards to AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 65760 (249%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 295 is superior to the Radeon HD 3870 X2 512MB, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 5856 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year January 8, 2009 Jan 28, 2008
Code Name G200b R680
Memory 896 MB (x2) 512 MB (x2)
Core Speed 576 MHz (x2) 825 MHz (x2)
Memory Speed 1998 MHz (x2) 1800 MHz (x2)
Power (Max TDP) 289 watts (Unknown) watts
Bandwidth 223776 MB/sec 115200 MB/sec
Texel Rate 92160 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 240 (x2) 320(64x5) (x2)
Texture Mapping Units 80 (x2) 16 (x2)
Render Output Units 28 (x2) 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit (x2) 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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