Compare any two graphics cards:
GeForce GTX 1630 vs Radeon R9 295X2
IntroThe GeForce GTX 1630 uses a 12 nm design. nVidia has set the core frequency at 1740 MHz. The GDDR6 memory works at a frequency of 1500 MHz on this particular model. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon R9 295X2, which uses a 28 nm design. AMD has clocked the core frequency at 1018 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this specific card. It features 2816 SPUs as well as 176 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 295X2 should be 551% quicker than the GeForce GTX 1630 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon R9 295X2 is quite a bit (about 544%) better at anisotropic filtering than the GeForce GTX 1630. (explain)
Pixel RateThe Radeon R9 295X2 should be quite a bit (more or less 368%) more effective at FSAA than the GeForce GTX 1630, and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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