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GeForce GTX 1630 vs Radeon R7 M265

Intro

The GeForce GTX 1630 has a core clock speed of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 64-bit memory bus, and uses a 12 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 ROPs.

Compare those specs to the Radeon R7 M265, which comes with core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 24 TAUs and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 1630 should be 207% faster than the Radeon R7 M265 in general, due to its greater data rate. (explain)

GeForce GTX 1630 98304 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 66304 (207%)

Texel Rate

The GeForce GTX 1630 should be a lot (more or less 220%) better at anisotropic filtering than the Radeon R7 M265. (explain)

GeForce GTX 1630 55680 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 38280 (220%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1630 is a better choice, by far. (explain)

GeForce GTX 1630 27840 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 22040 (380%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1630

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Radeon R7 M265
Manufacturer nVidia AMD
Year June 2022 May 1 2014
Code Name TU117 Opal XT
Memory 4096 MB 2048 MB
Core Speed 1740 MHz 725 MHz
Memory Speed 1500 GB/s 1000 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 98304 MB/sec 32000 MB/sec
Texel Rate 55680 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 512 384
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR6 DDR3
Bus Width 64-bit 128-bit
Fab Process 12 nm 28 nm
Transistors 4700 million (Unknown) million
Bus PCIe 4.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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