Compare any two graphics cards:
GeForce GTX 1630 vs Radeon R9 M370X
IntroThe GeForce GTX 1630 features a core clock speed of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 64-bit memory bus, and makes use of a 12 nm design. It is made up of 512 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all that to the Radeon R9 M370X, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this particular card. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 1630 is 37% quicker than the Radeon R9 M370X overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 1630 is quite a bit (about 74%) better at texture filtering than the Radeon R9 M370X. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1630 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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