Compare any two graphics cards:
GeForce GTX 1630 vs Radeon RX Vega 56
IntroThe GeForce GTX 1630 features a core clock frequency of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 64-bit bus, and uses a 12 nm design. It features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 memory is set to run at a speed of 1600 MHz on this particular model. It features 3584 SPUs along with 224 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX Vega 56 should perform much faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe Radeon RX Vega 56 is a lot (approximately 365%) faster with regards to anisotropic filtering than the GeForce GTX 1630. (explain)
Pixel RateThe Radeon RX Vega 56 will be a lot (about 166%) faster with regards to AA than the GeForce GTX 1630, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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