Compare any two graphics cards:
GeForce GTX 1630 vs GeForce RTX 2060 Super
IntroThe GeForce GTX 1630 has a GPU core clock speed of 1740 MHz, and the 4096 MB of GDDR6 RAM is set to run at 1500 MHz through a 64-bit bus. It also is comprised of 512 SPUs, 32 TAUs, and 16 ROPs.Compare those specifications to the GeForce RTX 2060 Super, which makes use of a 12 nm design. nVidia has clocked the core frequency at 1470 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this particular model. It features 2176 SPUs as well as 136 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060 Super should in theory be a lot faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe GeForce RTX 2060 Super should be a lot (approximately 259%) more effective at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce RTX 2060 Super will be quite a bit (approximately 238%) better at AA than the GeForce GTX 1630, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!