Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon RX 6950 XT
IntroThe GeForce GTX 1660 Ti has a clock frequency of 1500 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 192-bit bus, and uses a 12 nm design. It is comprised of 1536 SPUs, 96 TAUs, and 48 ROPs.Compare those specs to the Radeon RX 6950 XT, which features GPU core speed of 1925 MHz, and 16384 MB of GDDR6 RAM running at 2250 MHz through a 256-bit bus. It also is comprised of 5120 Stream Processors, 320 TAUs, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6950 XT should be 100% faster than the GeForce GTX 1660 Ti in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 6950 XT is a lot (about 328%) more effective at texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe Radeon RX 6950 XT will be a lot (more or less 242%) more effective at FSAA than the GeForce GTX 1660 Ti, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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