Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon RX 6950 XT
IntroThe GeForce RTX 2080 SUPER features a GPU core clock speed of 1650 MHz, and the 8192 MB of GDDR6 RAM is set to run at 1937 MHz through a 256-bit bus. It also features 3072 SPUs, 192 TAUs, and 64 ROPs.Compare all that to the Radeon RX 6950 XT, which has a core clock frequency of 1925 MHz and a GDDR6 memory speed of 2250 MHz. It also makes use of a 256-bit bus, and makes use of a 7 nm design. It is comprised of 5120 SPUs, 320 Texture Address Units, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 6950 XT should perform a little bit faster than the GeForce RTX 2080 SUPER overall. (explain)
Texel RateThe Radeon RX 6950 XT is much (about 94%) more effective at texture filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateThe Radeon RX 6950 XT will be quite a bit (approximately 133%) faster with regards to full screen anti-aliasing than the GeForce RTX 2080 SUPER, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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