Compare any two graphics cards:
GeForce RTX 3060 Ti vs Radeon RX 6650 XT
IntroThe GeForce RTX 3060 Ti features a clock frequency of 1410 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 256-bit bus, and uses a 8 nm design. It is made up of 4864 SPUs, 152 TAUs, and 80 Raster Operation Units.Compare those specs to the Radeon RX 6650 XT, which comes with GPU core speed of 2055 MHz, and 8192 MB of GDDR6 RAM set to run at 2190 MHz through a 128-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6650 XT is -100% faster than the GeForce RTX 3060 Ti in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 6650 XT is much (more or less 23%) more effective at texture filtering than the GeForce RTX 3060 Ti. (explain)
Pixel RateThe Radeon RX 6650 XT is a little bit (about 17%) better at full screen anti-aliasing than the GeForce RTX 3060 Ti, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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