Compare any two graphics cards:
GeForce RTX 3080 vs Radeon RX 6950 XT
IntroThe GeForce RTX 3080 has a clock frequency of 1440 MHz and a GDDR6X memory frequency of 1188 MHz. It also features a 320-bit bus, and makes use of a 8 nm design. It is made up of 8704 SPUs, 272 TAUs, and 96 Raster Operation Units.Compare that to the Radeon RX 6950 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 1925 MHz. The GDDR6 memory is set to run at a speed of 2250 MHz on this particular model. It features 5120 SPUs along with 320 Texture Address Units and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 is 32% quicker than the Radeon RX 6950 XT overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 6950 XT will be quite a bit (about 57%) faster with regards to texture filtering than the GeForce RTX 3080. (explain)
Pixel RateThe Radeon RX 6950 XT will be a lot (about 78%) faster with regards to anti-aliasing than the GeForce RTX 3080, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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