Compare any two graphics cards:
GeForce RTX 3060 Ti vs Radeon RX 6750 XT
IntroThe GeForce RTX 3060 Ti comes with core clock speeds of 1410 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 4864 SPUs as well as 152 Texture Address Units and 80 ROPs.Compare those specifications to the Radeon RX 6750 XT, which comes with core speeds of 2150 MHz on the GPU, and 2250 MHz on the 12288 MB of GDDR6 memory. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6750 XT should in theory be a small bit faster than the GeForce RTX 3060 Ti in general. (explain)
Texel RateThe Radeon RX 6750 XT should be a lot (more or less 61%) faster with regards to AF than the GeForce RTX 3060 Ti. (explain)
Pixel RateThe Radeon RX 6750 XT will be quite a bit (approximately 22%) more effective at anti-aliasing than the GeForce RTX 3060 Ti, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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