Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 6750 XT
IntroThe GeForce RTX 3060 uses a 8 nm design. nVidia has clocked the core frequency at 1320 MHz. The GDDR6 memory works at a speed of 1875 MHz on this card. It features 3584 SPUs as well as 112 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the Radeon RX 6750 XT, which uses a 7 nm design. AMD has clocked the core frequency at 2150 MHz. The GDDR6 RAM works at a frequency of 2250 MHz on this particular card. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6750 XT will be 20% faster than the GeForce RTX 3060 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 6750 XT should be a lot (about 133%) better at AF than the GeForce RTX 3060. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6750 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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