Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 6750 XT
IntroThe GeForce RTX 3060 comes with core speeds of 1320 MHz on the GPU, and 1875 MHz on the (Unknown) MB of GDDR6 RAM. It features 3584 SPUs as well as 112 TAUs and 48 Rasterization Operator Units.Compare those specs to the Radeon RX 6750 XT, which has a clock frequency of 2150 MHz and a GDDR6 memory frequency of 2250 MHz. It also features a 192-bit bus, and makes use of a 7 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6750 XT should theoretically be a little bit superior to the GeForce RTX 3060 in general. (explain)
Texel RateThe Radeon RX 6750 XT will be quite a bit (approximately 133%) more effective at texture filtering than the GeForce RTX 3060. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 6750 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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