Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX 6650 XT
IntroThe GeForce RTX 2080 Ti uses a 12 nm design. nVidia has set the core frequency at 1350 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this particular card. It features 4352 SPUs along with 272 TAUs and 88 Rasterization Operator Units.Compare all of that to the Radeon RX 6650 XT, which features a GPU core clock speed of 2055 MHz, and 8192 MB of GDDR6 RAM running at 2190 MHz through a 128-bit bus. It also is comprised of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 Ti should theoretically be much superior to the Radeon RX 6650 XT in general. (explain)
Texel RateThe GeForce RTX 2080 Ti will be quite a bit (more or less 40%) faster with regards to texture filtering than the Radeon RX 6650 XT. (explain)
Pixel RateThe Radeon RX 6650 XT is a little bit (more or less 11%) more effective at AA than the GeForce RTX 2080 Ti, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!