Compare any two graphics cards:
GeForce RTX 3050 vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce RTX 3050 uses a 8 nm design. nVidia has clocked the core speed at 1552 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this model. It features 2560 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.Compare those specs to the Radeon HD 6670 (OEM) 1GB, which uses a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this specific card. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3050 should in theory be a lot superior to the Radeon HD 6670 (OEM) 1GB overall. (explain)
Texel RateThe GeForce RTX 3050 will be quite a bit (about 547%) faster with regards to AF than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3050 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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