Compare any two graphics cards:
GeForce GTX 560 vs GeForce RTX 3050
IntroThe GeForce GTX 560 comes with a core clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.Compare all of that to the GeForce RTX 3050, which features a core clock speed of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 8 nm design. It is comprised of 2560 SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3050 should perform a lot faster than the GeForce GTX 560 overall. (explain)
Texel RateThe GeForce RTX 3050 should be a lot (about 174%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 3050 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!