Compare any two graphics cards:
GeForce GTX 560 vs GeForce RTX 3050
IntroThe GeForce GTX 560 uses a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 RAM runs at a speed of 1001 MHz on this particular card. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.Compare that to the GeForce RTX 3050, which has a core clock frequency of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 8 nm design. It is comprised of 2560 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3050 is 79% faster than the GeForce GTX 560 in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 3050 should be a lot (about 174%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)
Pixel RateThe GeForce RTX 3050 should be a lot (about 92%) more effective at anti-aliasing than the GeForce GTX 560, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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