Compare any two graphics cards:
GeForce GTX 980 vs GeForce RTX 3050
IntroThe GeForce GTX 980 makes use of a 28 nm design. nVidia has clocked the core speed at 1126 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.Compare those specifications to the GeForce RTX 3050, which features a clock speed of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 8 nm design. It features 2560 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3050 is 2% quicker than the GeForce GTX 980 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 980 will be just a bit (approximately 16%) faster with regards to anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce GTX 980 is quite a bit (approximately 45%) faster with regards to FSAA than the GeForce RTX 3050, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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