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GeForce GTX 1660 Ti vs GeForce RTX 3050

Intro

The GeForce GTX 1660 Ti features a clock speed of 1500 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 192-bit memory bus, and makes use of a 12 nm design. It is made up of 1536 SPUs, 96 TAUs, and 48 Raster Operation Units.

Compare all of that to the GeForce RTX 3050, which comes with a clock frequency of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 8 nm design. It is made up of 2560 SPUs, 80 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
GeForce RTX 3050 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1660 Ti should theoretically be a lot better than the GeForce RTX 3050 overall. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
GeForce RTX 3050 229376 MB/sec
Difference: 65536 (29%)

Texel Rate

The GeForce GTX 1660 Ti is a small bit (approximately 16%) more effective at texture filtering than the GeForce RTX 3050. (explain)

GeForce GTX 1660 Ti 144000 Mtexels/sec
GeForce RTX 3050 124160 Mtexels/sec
Difference: 19840 (16%)

Pixel Rate

The GeForce GTX 1660 Ti should be much (approximately 45%) faster with regards to full screen anti-aliasing than the GeForce RTX 3050, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
GeForce RTX 3050 49664 Mpixels/sec
Difference: 22336 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1660 Ti GeForce RTX 3050
Manufacturer nVidia nVidia
Year February 2019 January 2022
Code Name TU116-400-A1 Ampere GA106-150-KA-A1
Memory 6144 MB 8192 MB
Core Speed 1500 MHz 1552 MHz
Memory Speed 1500 GB/s 1750 GB/s
Power (Max TDP) 120 watts 130 watts
Bandwidth 294912 MB/sec 229376 MB/sec
Texel Rate 144000 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 49664 Mpixels/sec
Unified Shaders 1536 2560
Texture Mapping Units 96 80
Render Output Units 48 32
Bus Type GDDR6 GDDR6
Bus Width 192-bit 128-bit
Fab Process 12 nm 8 nm
Transistors 6600 million 12000 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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