Compare any two graphics cards:
GeForce RTX 3050 vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe GeForce RTX 3050 comes with a clock speed of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 8 nm design. It is comprised of 2560 SPUs, 80 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 5700 XT 50th Anniversary Edition, which has a core clock frequency of 1680 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 7 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5700 XT 50th Anniversary Edition should be much faster than the GeForce RTX 3050 overall. (explain)
Texel RateThe Radeon RX 5700 XT 50th Anniversary Edition will be quite a bit (more or less 116%) faster with regards to anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateThe Radeon RX 5700 XT 50th Anniversary Edition should be quite a bit (more or less 116%) better at full screen anti-aliasing than the GeForce RTX 3050, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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