Compare any two graphics cards:
GeForce RTX 3050 vs GeForce RTX 3080
IntroThe GeForce RTX 3050 features a GPU core speed of 1552 MHz, and the 8192 MB of GDDR6 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare those specifications to the GeForce RTX 3080, which has a core clock speed of 1440 MHz and a GDDR6X memory frequency of 1188 MHz. It also features a 320-bit bus, and uses a 8 nm design. It is made up of 8704 SPUs, 272 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 is 239% faster than the GeForce RTX 3050 overall, because of its higher data rate. (explain)
Texel RateThe GeForce RTX 3080 should be a lot (about 215%) faster with regards to texture filtering than the GeForce RTX 3050. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3080 is superior to the GeForce RTX 3050, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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