Compare any two graphics cards:
GeForce RTX 2080 SUPER vs GeForce RTX 3050
IntroThe GeForce RTX 2080 SUPER uses a 12 nm design. nVidia has set the core frequency at 1650 MHz. The GDDR6 RAM works at a speed of 1937 MHz on this card. It features 3072 SPUs along with 192 Texture Address Units and 64 ROPs.Compare those specs to the GeForce RTX 3050, which uses a 8 nm design. nVidia has clocked the core speed at 1552 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this specific card. It features 2560 SPUs along with 80 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 SUPER should theoretically perform quite a bit faster than the GeForce RTX 3050 in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER is a lot (more or less 155%) faster with regards to AF than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce RTX 2080 SUPER is much (about 113%) better at anti-aliasing than the GeForce RTX 3050, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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