Compare any two graphics cards:
GeForce RTX 3050 vs Radeon RX 6700 XT
IntroThe GeForce RTX 3050 features a core clock speed of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 8 nm design. It is comprised of 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon RX 6700 XT, which uses a 7 nm design. AMD has clocked the core frequency at 2321 MHz. The GDDR6 RAM runs at a speed of 2000 MHz on this specific card. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6700 XT, in theory, should be quite a bit faster than the GeForce RTX 3050 overall. (explain)
Texel RateThe Radeon RX 6700 XT will be much (more or less 199%) faster with regards to anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateThe Radeon RX 6700 XT is a lot (more or less 199%) faster with regards to FSAA than the GeForce RTX 3050, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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