Compare any two graphics cards:
GeForce RTX 3050 vs GeForce RTX 3070 Ti
IntroThe GeForce RTX 3050 uses a 8 nm design. nVidia has clocked the core frequency at 1552 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this specific card. It features 2560 SPUs as well as 80 TAUs and 32 ROPs.Compare those specs to the GeForce RTX 3070 Ti, which features core speeds of 1575 MHz on the GPU, and 1188 MHz on the 8192 MB of GDDR6X RAM. It features 6144 SPUs as well as 192 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3070 Ti should theoretically be much superior to the GeForce RTX 3050 in general. (explain)
Texel RateThe GeForce RTX 3070 Ti should be a lot (about 144%) more effective at AF than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce RTX 3070 Ti should be a lot (about 204%) better at anti-aliasing than the GeForce RTX 3050, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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