Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon HD 5770
IntroThe GeForce RTX 3080 12 GB has clock speeds of 1260 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X RAM. It features 8960 SPUs along with 280 Texture Address Units and 112 ROPs.Compare all that to the Radeon HD 5770, which comes with a core clock speed of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 12 GB is 1117% quicker than the Radeon HD 5770 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be much (approximately 938%) more effective at anisotropic filtering than the Radeon HD 5770. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3080 12 GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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