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GeForce 9800 GX2 vs GeForce RTX 3080 12 GB

Intro

The GeForce 9800 GX2 features a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare that to the GeForce RTX 3080 12 GB, which comes with GPU core speed of 1260 MHz, and 12288 MB of GDDR6X memory running at 1188 MHz through a 384-bit bus. It also is made up of 8960 Stream Processors, 280 TAUs, and 112 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 153 Watts (78%)

Memory Bandwidth

The GeForce RTX 3080 12 GB should theoretically be quite a bit faster than the GeForce 9800 GX2 in general. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 806298 (630%)

Texel Rate

The GeForce RTX 3080 12 GB will be a lot (more or less 359%) better at anisotropic filtering than the GeForce 9800 GX2. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 276000 (359%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce RTX 3080 12 GB is the winner, by a large margin. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 121920 (635%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce RTX 3080 12 GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce RTX 3080 12 GB
Manufacturer nVidia nVidia
Year Mar 2008 January 2022
Code Name G92 GA102-220-A1
Memory 512 MB (x2) 12288 MB
Core Speed 600 MHz (x2) 1260 MHz
Memory Speed 2000 MHz (x2) 2376 GB/s
Power (Max TDP) 197 watts 350 watts
Bandwidth 128000 MB/sec 934298 MB/sec
Texel Rate 76800 Mtexels/sec 352800 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 141120 Mpixels/sec
Unified Shaders 128 (x2) 8960
Texture Mapping Units 64 (x2) 280
Render Output Units 16 (x2) 112
Bus Type GDDR3 GDDR6X
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 8 nm
Transistors 754 million 28300 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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