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GeForce GTX 295 vs GeForce RTX 3080 12 GB

Intro

The GeForce GTX 295 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

Compare all of that to the GeForce RTX 3080 12 GB, which has a clock frequency of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also uses a 384-bit memory bus, and uses a 8 nm design. It is made up of 8960 SPUs, 280 TAUs, and 112 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 295 289 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 61 Watts (21%)

Memory Bandwidth

In theory, the GeForce RTX 3080 12 GB is 318% faster than the GeForce GTX 295 overall, because of its higher bandwidth. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 710522 (318%)

Texel Rate

The GeForce RTX 3080 12 GB will be much (approximately 283%) better at texture filtering than the GeForce GTX 295. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 260640 (283%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce RTX 3080 12 GB is superior to the GeForce GTX 295, by a large margin. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 108864 (338%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce RTX 3080 12 GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce RTX 3080 12 GB
Manufacturer nVidia nVidia
Year January 8, 2009 January 2022
Code Name G200b GA102-220-A1
Memory 896 MB (x2) 12288 MB
Core Speed 576 MHz (x2) 1260 MHz
Memory Speed 1998 MHz (x2) 2376 GB/s
Power (Max TDP) 289 watts 350 watts
Bandwidth 223776 MB/sec 934298 MB/sec
Texel Rate 92160 Mtexels/sec 352800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 141120 Mpixels/sec
Unified Shaders 240 (x2) 8960
Texture Mapping Units 80 (x2) 280
Render Output Units 28 (x2) 112
Bus Type GDDR3 GDDR6X
Bus Width 448-bit (x2) 384-bit
Fab Process 55 nm 8 nm
Transistors 1400 million 28300 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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