Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs GeForce RTX 3080 12 GB

Intro

The GeForce GTX 550 Ti comes with a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare all that to the GeForce RTX 3080 12 GB, which makes use of a 8 nm design. nVidia has clocked the core frequency at 1260 MHz. The GDDR6X RAM works at a speed of 1188 MHz on this model. It features 8960 SPUs along with 280 Texture Address Units and 112 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 234 Watts (202%)

Memory Bandwidth

The GeForce RTX 3080 12 GB should in theory perform a lot faster than the GeForce GTX 550 Ti in general. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 835802 (849%)

Texel Rate

The GeForce RTX 3080 12 GB will be quite a bit (about 1125%) more effective at AF than the GeForce GTX 550 Ti. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 324000 (1125%)

Pixel Rate

The GeForce RTX 3080 12 GB should be much (more or less 553%) faster with regards to FSAA than the GeForce GTX 550 Ti, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 119520 (553%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti GeForce RTX 3080 12 GB
Manufacturer nVidia nVidia
Year March 2011 January 2022
Code Name GF116 GA102-220-A1
Memory 1024 MB 12288 MB
Core Speed 900 MHz 1260 MHz
Memory Speed 4104 MHz 2376 GB/s
Power (Max TDP) 116 watts 350 watts
Bandwidth 98496 MB/sec 934298 MB/sec
Texel Rate 28800 Mtexels/sec 352800 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 141120 Mpixels/sec
Unified Shaders 192 8960
Texture Mapping Units 32 280
Render Output Units 24 112
Bus Type GDDR5 GDDR6X
Bus Width 192-bit 384-bit
Fab Process 40 nm 8 nm
Transistors 1170 million 28300 million
Bus PCIe 2.1 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield