Compare any two graphics cards:
GeForce GTX 550 Ti vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 550 Ti comes with a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 24 ROPs.Compare all that to the GeForce RTX 3080 12 GB, which makes use of a 8 nm design. nVidia has clocked the core frequency at 1260 MHz. The GDDR6X RAM works at a speed of 1188 MHz on this model. It features 8960 SPUs along with 280 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should in theory perform a lot faster than the GeForce GTX 550 Ti in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be quite a bit (about 1125%) more effective at AF than the GeForce GTX 550 Ti. (explain)
Pixel RateThe GeForce RTX 3080 12 GB should be much (more or less 553%) faster with regards to FSAA than the GeForce GTX 550 Ti, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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