Compare any two graphics cards:
GeForce GTX 560 vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 560 makes use of a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 RAM works at a frequency of 1001 MHz on this specific card. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.Compare those specifications to the GeForce RTX 3080 12 GB, which comes with GPU core speed of 1260 MHz, and 12288 MB of GDDR6X memory set to run at 1188 MHz through a 384-bit bus. It also is comprised of 8960 Stream Processors, 280 TAUs, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3080 12 GB should theoretically be a lot better than the GeForce GTX 560 overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be quite a bit (about 678%) more effective at texture filtering than the GeForce GTX 560. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 3080 12 GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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