Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon R9 290X
IntroThe GeForce RTX 3080 12 GB features a GPU core clock speed of 1260 MHz, and the 12288 MB of GDDR6X memory runs at 1188 MHz through a 384-bit bus. It also is made up of 8960 SPUs, 280 Texture Address Units, and 112 ROPs.Compare those specs to the Radeon R9 290X, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this card. It features 2816 SPUs along with 176 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should theoretically perform a lot faster than the Radeon R9 290X in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be much (approximately 151%) better at AF than the Radeon R9 290X. (explain)
Pixel RateThe GeForce RTX 3080 12 GB should be quite a bit (about 176%) better at AA than the Radeon R9 290X, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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