Compare any two graphics cards:
GeForce 830M vs GeForce RTX 3080 12 GB
IntroThe GeForce 830M makes use of a 28 nm design. nVidia has set the core frequency at 1029 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 256 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all that to the GeForce RTX 3080 12 GB, which features a GPU core clock speed of 1260 MHz, and 12288 MB of GDDR6X memory set to run at 1188 MHz through a 384-bit bus. It also features 8960 Stream Processors, 280 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3080 12 GB should theoretically be quite a bit better than the GeForce 830M overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be quite a bit (more or less 2043%) better at texture filtering than the GeForce 830M. (explain)
Pixel RateThe GeForce RTX 3080 12 GB is a lot (about 1614%) better at AA than the GeForce 830M, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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