Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon VII
IntroThe GeForce RTX 3080 12 GB uses a 8 nm design. nVidia has set the core speed at 1260 MHz. The GDDR6X RAM is set to run at a speed of 1188 MHz on this specific model. It features 8960 SPUs as well as 280 TAUs and 112 Rasterization Operator Units.Compare that to the Radeon VII, which features a clock speed of 1400 MHz and a HBM2 memory speed of 1000 MHz. It also uses a 4096-bit bus, and makes use of a 7 nm design. It is made up of 3840 SPUs, 240 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon VII should theoretically perform a bit faster than the GeForce RTX 3080 12 GB in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be a little bit (about 5%) more effective at anisotropic filtering than the Radeon VII. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 3080 12 GB is superior to the Radeon VII, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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