Compare any two graphics cards:
Radeon HD 6770 vs Radeon RX 6500 XT
IntroThe Radeon HD 6770 makes use of a 40 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 RAM runs at a speed of 1050 MHz on this specific model. It features 800 SPUs as well as 40 TAUs and 16 ROPs.Compare those specs to the Radeon RX 6500 XT, which makes use of a 6 nm design. AMD has set the core frequency at 2200 MHz. The GDDR6 memory is set to run at a frequency of 2250 MHz on this card. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6500 XT should theoretically be a lot better than the Radeon HD 6770 overall. (explain)
Texel RateThe Radeon RX 6500 XT should be a lot (about 291%) better at texture filtering than the Radeon HD 6770. (explain)
Pixel RateThe Radeon RX 6500 XT will be quite a bit (more or less 389%) faster with regards to AA than the Radeon HD 6770, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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