Compare any two graphics cards:
Radeon R9 280X vs Radeon RX 6500 XT
IntroThe Radeon R9 280X has a GPU core clock speed of 850 MHz, and the 3072 MB of GDDR5 memory is set to run at 1500 MHz through a 384-bit bus. It also features 2048 SPUs, 128 TAUs, and 32 ROPs.Compare that to the Radeon RX 6500 XT, which has a core clock speed of 2200 MHz and a GDDR6 memory speed of 2250 MHz. It also makes use of a 64-bit memory bus, and makes use of a 6 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 280X should be a lot faster than the Radeon RX 6500 XT in general. (explain)
Texel RateThe Radeon RX 6500 XT should be a lot (more or less 29%) better at texture filtering than the Radeon R9 280X. (explain)
Pixel RateThe Radeon RX 6500 XT is a lot (more or less 159%) faster with regards to AA than the Radeon R9 280X, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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