Compare any two graphics cards:
GeForce GTX 970M vs Radeon RX 6500 XT
IntroThe GeForce GTX 970M has a core clock frequency of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the Radeon RX 6500 XT, which features a core clock speed of 2200 MHz and a GDDR6 memory frequency of 2250 MHz. It also uses a 64-bit bus, and uses a 6 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6500 XT is 54% quicker than the GeForce GTX 970M in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 6500 XT should be much (more or less 90%) more effective at anisotropic filtering than the GeForce GTX 970M. (explain)
Pixel RateThe Radeon RX 6500 XT should be much (approximately 59%) faster with regards to full screen anti-aliasing than the GeForce GTX 970M, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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