Compare any two graphics cards:
VS

GeForce GTX 970M vs Radeon RX 6500 XT

Intro

The GeForce GTX 970M has a core clock frequency of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the Radeon RX 6500 XT, which features a core clock speed of 2200 MHz and a GDDR6 memory frequency of 2250 MHz. It also uses a 64-bit bus, and uses a 6 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon RX 6500 XT 107 Watts
Difference: 32 Watts (43%)

Memory Bandwidth

In theory, the Radeon RX 6500 XT is 54% quicker than the GeForce GTX 970M in general, due to its higher data rate. (explain)

Radeon RX 6500 XT 147456 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 51456 (54%)

Texel Rate

The Radeon RX 6500 XT should be much (more or less 90%) more effective at anisotropic filtering than the GeForce GTX 970M. (explain)

Radeon RX 6500 XT 140800 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 66880 (90%)

Pixel Rate

The Radeon RX 6500 XT should be much (approximately 59%) faster with regards to full screen anti-aliasing than the GeForce GTX 970M, and also capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 6500 XT 70400 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 26048 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 970M

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 970M Radeon RX 6500 XT
Manufacturer nVidia AMD
Year October 7 2014 January 2022
Code Name GM204 Navi 24 XT
Memory 3072 MB 4096 MB
Core Speed 924 MHz 2200 MHz
Memory Speed 4000 MHz 4500 GB/s
Power (Max TDP) 75 watts 107 watts
Bandwidth 96000 MB/sec 147456 MB/sec
Texel Rate 73920 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 70400 Mpixels/sec
Unified Shaders 1280 1024
Texture Mapping Units 80 64
Render Output Units 48 32
Bus Type GDDR5 GDDR6
Bus Width 192-bit 64-bit
Fab Process 28 nm 6 nm
Transistors (Unknown) million 5400 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 970M

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield