Compare any two graphics cards:
Radeon R5 M230 vs Radeon RX 6500 XT
IntroThe Radeon R5 M230 has a clock speed of 780 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 4 ROPs.Compare those specifications to the Radeon RX 6500 XT, which has a core clock speed of 2200 MHz and a GDDR6 memory frequency of 2250 MHz. It also makes use of a 64-bit memory bus, and makes use of a 6 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon RX 6500 XT should perform much faster than the Radeon R5 M230 in general. (explain)
Texel RateThe Radeon RX 6500 XT will be much (more or less 803%) faster with regards to AF than the Radeon R5 M230. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6500 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!