Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 6500 XT
IntroThe GeForce RTX 2060 Super features a clock frequency of 1470 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 12 nm design. It features 2176 SPUs, 136 TAUs, and 64 ROPs.Compare those specs to the Radeon RX 6500 XT, which comes with GPU core speed of 2200 MHz, and 4096 MB of GDDR6 memory set to run at 2250 MHz through a 64-bit bus. It also is comprised of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2060 Super should theoretically be a lot superior to the Radeon RX 6500 XT overall. (explain)
Texel RateThe GeForce RTX 2060 Super should be much (more or less 42%) better at texture filtering than the Radeon RX 6500 XT. (explain)
Pixel RateThe GeForce RTX 2060 Super will be a lot (about 34%) faster with regards to FSAA than the Radeon RX 6500 XT, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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