Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon RX 6600
IntroThe GeForce 8800 GT 512MB comes with a core clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and uses a 65 nm design. It is comprised of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon RX 6600, which comes with a core clock frequency of 1626 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 128-bit bus, and uses a 7 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6600 should in theory be a lot better than the GeForce 8800 GT 512MB in general. (explain)
Texel RateThe Radeon RX 6600 should be a lot (more or less 442%) faster with regards to AF than the GeForce 8800 GT 512MB. (explain)
Pixel RateThe Radeon RX 6600 will be quite a bit (approximately 984%) better at AA than the GeForce 8800 GT 512MB, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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