Compare any two graphics cards:
Radeon RX 580 vs Radeon RX 6600
IntroThe Radeon RX 580 uses a 14 nm design. AMD has set the core speed at 1257 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this model. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.Compare that to the Radeon RX 6600, which features a clock frequency of 1626 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 7 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 580, in theory, should be a little bit faster than the Radeon RX 6600 overall. (explain)
Texel RateThe Radeon RX 6600 will be a bit (more or less 1%) better at anisotropic filtering than the Radeon RX 580. (explain)
Pixel RateThe Radeon RX 6600 will be a lot (more or less 159%) faster with regards to AA than the Radeon RX 580, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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