Compare any two graphics cards:
Radeon RX 5600 vs Radeon RX 6600
IntroThe Radeon RX 5600 has a GPU core clock speed of 1375 MHz, and the 6144 MB of GDDR6 memory runs at 1500 MHz through a 192-bit bus. It also features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.Compare all that to the Radeon RX 6600, which makes use of a 7 nm design. AMD has set the core speed at 1626 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this particular model. It features 1792 SPUs as well as 112 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5600 will be 29% quicker than the Radeon RX 6600 overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX 6600 is a bit (more or less 3%) better at anisotropic filtering than the Radeon RX 5600. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6600 is superior to the Radeon RX 5600, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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