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Radeon HD 4850 X2 1GB vs Radeon RX 6600 XT

Intro

The Radeon HD 4850 X2 1GB has core speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare all that to the Radeon RX 6600 XT, which features clock speeds of 1968 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR6 RAM. It features 2048 SPUs as well as 128 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 XT 160 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

In theory, the Radeon RX 6600 XT is 106% faster than the Radeon HD 4850 X2 1GB in general, due to its higher data rate. (explain)

Radeon RX 6600 XT 262144 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 135040 (106%)

Texel Rate

The Radeon RX 6600 XT will be much (approximately 404%) faster with regards to anisotropic filtering than the Radeon HD 4850 X2 1GB. (explain)

Radeon RX 6600 XT 251904 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 201904 (404%)

Pixel Rate

The Radeon RX 6600 XT will be much (about 530%) more effective at AA than the Radeon HD 4850 X2 1GB, and also should be capable of handling higher resolutions more effectively. (explain)

Radeon RX 6600 XT 125952 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 105952 (530%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 1GB Radeon RX 6600 XT
Manufacturer AMD AMD
Year Nov 7, 2008 August 2021
Code Name R700 Navi 23 XT
Memory 1024 MB (x2) 8192 MB
Core Speed 625 MHz (x2) 1968 MHz
Memory Speed 1986 MHz (x2) 4000 GB/s
Power (Max TDP) 250 watts 160 watts
Bandwidth 127104 MB/sec 262144 MB/sec
Texel Rate 50000 Mtexels/sec 251904 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 125952 Mpixels/sec
Unified Shaders 800(160x5) (x2) 2048
Texture Mapping Units 40 (x2) 128
Render Output Units 16 (x2) 64
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 7 nm
Transistors 956 million 11060 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 4.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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